From the Ashes of Mythos: The Art of Torchlight

What happens when developers lose control of a nearly-finished game soon before its planned release? After forming a new studio, Runic Games, many of the developers behind Mythos transitioned to Torchlight. What follows is an examination of the decisions, steps, and key design elements that have shaped the look of Torchlight — a title produced on an aggressive schedule and modest budget that still strives to for the production values of a big retail game. http://www.gamasutra.com/view/feature/4123/from_the_ashes_of_mythos_the_art_.php?page=1

What happens when developers lose control of a nearly-finished game soon before its planned release? After forming a new studio, Runic Games, many of the developers behind Mythos transitioned to Torchlight. What follows is an examination of the decisions, steps, and key design elements that have shaped the look of Torchlight — a title produced on an aggressive schedule and modest budget that still strives to for the production values of a big retail game. http://www.gamasutra.com/view/feature/4123/from_the_ashes_of_mythos_the_art_.php?page=1